Every language has something special about it, even if most of them are now incorporating modern words and phrases with no meaning in the original language. However, writing is still considered an art, because it takes talent to arrange words into sentences and make them convey thoughts and ideas. In order to write, on the other hand, you need to have a big vocabulary, otherwise your ideas won’t have the same impact.
Save the world from perdition by fighting a variety of unlikely bad guys in this educational word gameCreate words and use them to defeat your enemies
Bookworm Adventures Volume 2 is a puzzle game in which you have to pick from a pool of available letters and create words with them, words that are then used to attack your enemies. Naturally, the game aims to be both fun and educational, so the violence is entirely family-friendly and not at all traumatizing. In addition, you play the role of a geeky bookworm that dreams of saving the world.
As such, the story is quite ludicrous and amusing as well, in these sense that it makes you laugh and have a good time throughout the adventure. Hence, the bookworm must deal with a variety of potentially dangerous situations, by defeating the evil creatures standing in his way. There are no actual weapons involved, just words that can be used to neutralize the opponent.
Use power-ups to deal additional damage
Every once in a while, special letters appear on the board, which can be used to obtain bonuses on your next attack. These letters provide you with additional damage, or even poison, which deals damage over the course of a few rounds. However, you still need to fit these letters into a word, otherwise they are useless. If you get good enough at the game, that part should not be too complicated.
As far as the technical aspects are concerned, the game features colorful graphics and hilarious animations, all in the name of fun. Each character is nicely drawn, as are the environments, although they get a bit repetitive after a while. In addition, the soundtrack is entertaining as well, while the user interface is designed to be as intuitive and simple-to-use as possible.
Plenty of fun for Scrabble and puzzle lovers
Even if Bookworm Adventures Volume 2 seems like it was designed with children in mind, even adults can have a good time toying around with it. In fact, bigger and tougher words become more obvious if you are a bit older.
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Bookworm Adventures is a word-forming puzzle video game, the follow-up to Bookworm from PopCap Games. Released in November 2006, Bookworm Adventures combines the 'create words from sets of letters' aspect of Bookworm with several elements of a role-playing video game. In the 2007 Interactive Achievement Awards, Bookworm Adventures won the 'Downloadable Game of the Year'.[1] The game also won three Zeeby awards for Best Word & Trivia Game of 2006, Best Game Design of 2006 and Best Story/Narrative of 2006.[2]
A sequel for Bookworm Adventures, Bookworm Adventures: Volume 2, was released on July 30, 2009.
Development[edit]
In contrast to the lower production budgets typical of most 'casual games', PopCap Games spent over two and a half years and US$700,000 developing Bookworm Adventures.[3]Although the direct sales model used by the company avoids various distribution and retail fees, this still represents one of the most expensive investments in the genre to date. John Vechey, PopCap's director, indicated that this did seem to be a departure from the previous model, noting that 'A couple years ago, the prevailing wisdom was that it took three guys six months and $100,000 to make a casual game. They used to be considered a low art form.'[3]
Gameplay[edit]
Lex battling Medusa in Bookworm Adventures
Players guide Lex the Bookworm (voiced by Chief Creative Officer of PopCap, Jason Kapalka) through a number of stages, battling creatures along the way (which are largely based on Greek mythology, One Thousand and One Nights and Gothic fiction, while the foes in the game's sequel are based on fairy tales, Journey to the West and science fiction). Each battle consists of Lex squaring off against a given foe. Both Lex and his adversary have health meters (represented by a number of hearts), which, when depleted, signal defeat. However, unlike more traditional role-playing games where players might injure their opponents with arms or magic, enemies in Bookworm Adventures are damaged by forming words.
As in the original Bookworm, words are formed from a grid of available letters, although unlike the original, the letters used to form the words need not be adjacent to one another. The longer the word which is formed, the more damage is done to opponents. Similarly, words generated using letters which are less common do more damage than those using only common letters. Each turn, players can form a single word, while enemies use one of their available attacks to injure Lex, buff themselves, or manipulate the tiles in the grid. If victorious, Lex automatically recovers all of his health between battles; however, there are certain stages called 'Survival Battles' (still called boss battles in the first game) where Lex will not be healed between enemies.
After a certain number of battles are won, a boss of increased difficulty is encountered. If players defeat the boss, they complete the chapter and are rewarded with a treasure item. Treasures provide special abilities to Lex, such as a reduction in damage inflicted to him, or more damage generated from words containing certain letters. In some cases, rather than receiving a new item, an existing item is upgraded. After the player has accumulated more than three items, Lex must then choose which three items to bring along on later chapters. In the sequel, the player can also be awarded a companion, which gives a beneficial effect every four turns.
Game modes[edit]
There are 3 game modes in the first game. The different modes are Adventure, Mini-Games and Arena.
Adventure mode is the main mode of the game. In the Adventure mode, the player solves the mystery of the Great Library, fighting the opponents in order. The Adventure mode contains three books. After the player completes the Adventure mode, they cannot replay the Adventure mode and must create a new player to restart.
In Mini-games, players can play three different mini-games and aim for high score. This mode is unlocked after Book 2 in the Adventure mode is completed. In the Adventure mode, the player can play a pre-selected mini-game for rewards that can aid them in their adventure.
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The Arena mode is unlocked after completing the Adventure mode (defeating Book 3). Here, players can battle through all the bosses in a fast-paced action (instead of the Adventure mode's turn-based gameplay) except for certain bosses (Hydra, Sphinx, Professor Codex). There is also an addition of a timer bar above the grid; if it's filled, the enemy will attack whether the player is ready or not. At the opposite side, the player can do several attacks in-between the enemy's attacks by spelling words quickly.
Sequels[edit]
In the sequel, there are a few additions and differences. The Adventure mode now has Books 4–6, following the numbering of the predecessor. The books are titled Fractured Fairytales, The Monkey King, and Astounding Planet. The Mini-games mode is unlocked by completing Book 5, and players may choose the mini-game they want to play when there is a tent icon in the Adventure mode as opposed to being forced for a certain game like the prequel. The Arena mode, which is still unlocked by completing the Adventure mode (defeating Book 6), contains every boss in the sequel, excluding Previous Lex, Skeletrox (Dance Commander), and The Machine.
In the sequel, a new mode called Adventure Replay is unlocked after completing the Adventure mode (defeating Book 6). Unlike the predecessor, a player may replay their adventure after it is completed. The player can choose any of the three books to play through; Lex is leveled down equivalently to what he should be at the chapter, and the player must keep Lex alive or otherwise having the game over. Instead of the level up bar at the top-left, the player can find the score bar; Lex levels up after every chapter. There are eight badges of four levels (Bronze, Silver, Gold, Platinum), which require the player to do some certain task; for example, defeating an enemy with Poison damage, spelling a 12-letter word, or using Diamond gems frequently.
Tome of Knowledge is available in both games, where it contains all information of the enemies, their attacks and abilities, their flavor text, and secrets that the player has found. This feature is unlocked after defeating Book 1 in the original or Book 4 in the sequel.
Clips and Giggles is where the comic introductions to each book and theme music of Bookworm Adventures can be found and replayed any time the player wishes. It also features commentary from PopCap Games on creating the game. Players unlock Clips and Giggles by defeating the Arena mode. It is not available in the sequel.
The game features different tiles, and each of them have different uses. The 'scramble' feature from the original title returns in Bookworm Adventures, allowing players to replace their current grid of letters with an entirely new set. The cost of doing this is forfeiting a turn, so that the enemy gets a 'free' attack. In addition to equipped items, players can also earn consumable potions, which can be used for an immediate benefit. The potion varieties consist of healing potions, potions which power up the next attack, and potions which cure any negative status conditions and/or negative tiles.
While potions can be acquired gradually by defeating foes, potions can also be awarded for playing separate word-based mini-games between stages. In such mini-games, the player must try and guess a secret word, or must try and form as many words as possible from a set of letters. The more skillfully the player plays these mini-games, the greater the reward. In the sequel, the player can only have the maximum of 10 potions of each type.
The game also features different treasures. These treasures have abilities that help Lex in his battles such as using certain letters for additional damage, give gems more damage, spelling certain words for more damage, and makes some resistance such as burn, poison, power down, petrify, stun and smashing and locking of tiles. Most treasures may upgrade for best effects and improved abilities, mostly in the sequel.
In the sequel, companions are introduced, which act similar to treasures but have a certain effect activated every four turns. For example, Mother Goose gives a health potion every four turns (unless the player has the cap of ten health potions, where Mother Goose will wait until the player uses one potion), and Skeletrox upgrades tiles to form better gems.
The player can see what attacks and abilities the enemy can use, located at the bottom-right portion of the screen. Some attacks can combine two or more effects. Effects include the basic damage which damages Lex, causing ailments that harm Lex, causing Lex to miss some turns, causing ailments to the grid, stealing items from Lex, and helping the enemy.
Reception[edit]
Bookworm Adventures and the sequel Bookworm Adventures: Volume 2 received mostly positive reviews. GameRankings gave the original 78.17%[4] while giving the sequel a slightly better 78.92%.[5]Metacritic, however, did the opposite; it gave 82/100[6] for the original and 79/100[7] for the sequel. IGN gave the sequel 8.3/10[8]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Bookworm_Adventures&oldid=896364027'
The magic of spelling is a lost art in the European isles. Technology is now so advanced that if you say a word incorrectly it appears with wobbly red lines in the speech bubble above your head. Young people tweeting pods from their mobile Xboxstations care not a jot for the inclusion of vowels. Local Spelling Stations are closing down all around the continent. Spelling is going the way of the apostrophe.
America has a slightly different attitude to spelling. Extraordinarily, every year there's a live spelling contest for children aired on national television. ABC annually broadcasts the National Spelling Bee championships. Spelling is celebrated with trophies. God bless America. And it's from that resplendent nation that Bookworm Adventures 2 appears.
You may have played the original Bookworm Adventures. In it you played a worm called Lex who, after a disaster in the library, has to enter the books to fight his way past literary figures with spelling. Goodness me, it's fun to describe that game. Bookworm Adventures 2 is precisely the same format, with a brand new story and a few new twists.
The combat is very one-sided. Opponents simply attack you on their turn using their unique abilities. However, to fight back you're going to have to get your spell on. There's a grid of 16 tiles, each bearing a letter. From them you must create the longest word you can. The longer the word, and the higher value of the letters used (think Es and Ns being lowest, Js and Qs being highest), the more powerful an attack you'll perform.
This is made more intricate by special tiles. Various letters will become jewels, which when used will have specific effects on the opponent. A red gem will set them on fire for a bit, which will continue to hurt them for a few turns. Blue will freeze them, letting you take two turns in a row. The opponents also have access to these abilities, and indeed many more.
Baddies can cause tiles to become worthless, having no effect on the word's attack. Or they can chain them so they can't be used for a number of turns. Or perhaps set them on fire, or infect them with spreading diseases, and so very much on.
Lex also comes armed with various special tools, won throughout the game, that add various bonuses. Some are reasonably obvious - increased damage from gems, resistance from being stunned, etc. Others are more esoteric and fun, like a special book that gives bonus attacks for spelling adjectives.
This time, however, there's only room for two of the many bits of equipment you pick up, the third slot assigned for a companion. Now, as Lex adventures through the new story (as daft as it might seem, I'm not going to spoil any of it here, other than to say it involves time travel and magic pens), he meets various characters who offer him support. As well as playing parts in the narrative as you enter new books and begin new fights, you can select one to help you, endowing you with bonuses at various points. My favourite setup? Just Right Porridge to resist stun attacks, the very concept of Enlightenment that makes you immune to tile smash and tile lock, and Carroll's Cheshire Cat, who purifies Lex of ill effects every four turns.
Also new are rainbow tiles. Create a word with three different coloured gems in it and on your next turn a letter in your grid will be a rainbow gem. This is a wildcard, assigned to any letter you wish, which for the sesquipedalian creates fantastic opportunities for outdoing oneself.
So here Bookworm Adventures 2 already succeeds. It's the adorable Bookworm formula, applying pure skill to defeat opponents, in a fun and silly storyline. The difficulty curve is steeper this time (although Lex's health and bonuses are reset at the start, it does refer to the three chapters as Books 4, 5 and 6), with bonus tiles and ill effects arriving much sooner, and the game getting tough by the second chapter, rather than the third. But it goes the extra mile.
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This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Bookworm Adventures Volume 2 for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
Crack Bookworm Adventures 2Tome of Knowledge Codes[edit]
You'll need the following codes to fill the Secrets section of the Tome of Knowledge Click Lex (or an enemy) in Adventure or Arena Mode as directed below, or enter the following codes at the Main Menu:
Bookworm Adventures 2 Download Free
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